# 167 = Prochnost'

# County Title
title = c_prochnost

# Settlements
max_settlements = 5
b_prochnost_iii = castle
b_prochnost_iv = city
b_prochnost_iv_b = temple

# Misc
culture = russo_edemite # Initial culture
religion = astrist

# History
1.1.1 = {
	# Prochnost' III - Fortress world guarding Prochnost IV
	b_prochnost_iii = ca_environment_0
	b_prochnost_iii = ca_environment_1
	b_prochnost_iii = ca_energy_0
	b_prochnost_iii = ca_energy_1
	b_prochnost_iii = ca_energy_2
	b_prochnost_iii = ca_materials_0
	b_prochnost_iii = ca_materials_1
	b_prochnost_iii = ca_materials_2
	
	# Prochnost' IV - breadbasket of Novyy Edem
	b_prochnost_iv = ct_environment_0
	b_prochnost_iv = ct_environment_1
	b_prochnost_iv = ct_environment_2
	b_prochnost_iv = ct_environment_3
	b_prochnost_iv = ct_energy_0
	b_prochnost_iv = ct_energy_1
	b_prochnost_iv = ct_energy_2
	b_prochnost_iv = ct_materials_0
	b_prochnost_iv = ct_materials_1
	
	# Prochnost' IV-B
	b_prochnost_iv_b = tp_environment_0
	b_prochnost_iv_b = tp_energy_0
	b_prochnost_iv_b = tp_energy_1
	b_prochnost_iv_b = tp_materials_0
	b_prochnost_iv_b = tp_materials_1
}

2998.1.1 = {
	b_prochnost_iii = ca_primary_q_0
	b_prochnost_iii = ca_primary_q_1
	
	b_prochnost_iv = ct_primary_q_0
	b_prochnost_iv = ct_primary_q_1
	b_prochnost_iv = ct_primary_q_2
	b_prochnost_iv = ct_agriculture_q_1
	b_prochnost_iv = ct_agriculture_q_2
	b_prochnost_iv = ct_agriculture_q_3
}